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Education
Savannah College of Art and Design
BFA in Visual Effects, Cum Laude
May 2008

Objective

Primary: FX Artist/TD
Secondary: Lighting TD, Compositor

Professional & Technical Skills

Trained in artistic foundations including 3D design, 2D design, drawing and color theory.

Experienced in the technical and aesthetics of both live-action and stylized vfx.

Proficient in Max (Krakatoa, Thinking Particles, VRay, Rayfire, PFlow, Fumefx), Houdini (Pyro, FLIP, Mantra), Maya (fluids, nCloth, nParticles, VRay, Arnold), Realflow, After Effects, Nuke, Shake, Photoshop, and Fusion. Comfortable with Softimage XSI, Naiad, and Zbrush. Worked in Windows, Linux, and Mac OSX.

Experience

June 2017 to Present

Weta Digital
FX TD

Volumetrics for feature films.

Jan 2013 to Mar 2017

Blur Studio
Lead FX Artist

Responsible for look deving, simulating, rendering and compositing particles, fluid, soft and rigid body effects on various video game cinematics and feature films. Helped to create training material and setups for new employees. Projects I’ve worked on: Avengers: Age of Ultron, Thor: The Dark World, Halo War 2, Halo 2: Anniversary, Middle-earth: Shadow of War, Elder Scrolls Online, League of Legends, Batman: Arkham Knight, and Rainbow Six: Siege.

Feb 2010 to Dec 2012

Psyop
FX Artist

Responsible for look deving, simulating and rendering particles, fluid, soft and rigid body effects on various commercials. I have worked with and lead other effects artists. Clients include Planters, Nescafe, Schweppes, Jim Beam, Dodge Ram, Lowes, Lexus, Jolly Rancher, Droid, Airwick, Nike, Coke, Pepsi, Citroen, Sony, Best Buy, Nissan, and Vitaminwater.

March 2009 to Dec 009

Logan
FX Artist

Responsible for simulating and rendering particles and fluid effects on various projects including Dante’s Inferno, Twizzlers, Zombieland, Ballisto, and Vanquish.

Awards & Recognition
Detective Interim – Best VFX for Student Film, Spring ’07 Film Show
Sustaining Life – Screened at SCAD’s Lucas Theater, Nominated for Academy Award 2009
Carbon – Accepted into SIGGRAPH 2008, Shown at Inspire ‘08 After Party